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Divinity: Original Sin II ends with over $2m

first_imgDivinity: Original Sin II ends with over $2mLarian Studios passes $500,000 goal by some distance Rachel WeberSenior EditorWednesday 30th September 2015Share this article Recommend Tweet ShareCompanies in this articleLarian StudiosWhen Larian Studios launched its Kickstarter campaign for Divinity: Original Sin II on August 26 it asked for $500,000. The campaign has now closed with over $2 million raised and all stretch goals met. “After 35 days, 42,713 backers, over 19,000 comments, and a whopping final total of $2,032,434 (plus an estimated $43,000 from Paypal), the Kickstarter campaign for Divinity: Original Sin 2 has come to an end,” the company said in an update. “Of course, this is only the end of the beginning – there’s still a game to finish! The updates and community involvement will continue for every step of the way; there’s plenty of stuff that we haven’t even gotten around to showing you yet, and we can’t wait to bring you the latest developments.”The game is due for release in December 2016.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games In September 2014 Swen Vincke, founder of Larian Studios, revealed Divinity: Original Sin had sold more than 500,000 copies since its release on June 30 2014. Only 10 per cent of those sales came from retail. Interestingly at that point he also said the company probably wouldn’t use Kickstarter again.”The current thinking is that we shouldn’t go back to Kickstarter. That’s not because we’re ungrateful of the support we received through our Kickstarter community or because all those rewards caused a bit of extra work, but because I think the crowdfunding pool is limited and it should be fished in by those who really need it. Since we now can, I think we should first invest ourselves and then see if we need extra funds to fuel our ambitions. Only then it makes sense to look at crowd funding.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesLarian plays dungeon master for a new era of Baldur’s GateCEO Swen Vincke talks Larian’s growth, recreating the accessibility of D&D with Baldur’s Gate 3, and finding the right balance when working on an iconic IPBy Marie Dealessandri A year agoLarian Studios will not “participate in the exclusivity game” with Baldur’s Gate IIIThe long awaited RPG sequel will not be exclusive to Google Stadia or any other platformBy Matthew Handrahan A year agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more